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Build 264 (release/v6) Stable
released this
2026-05-29 15:07:50 +00:00 | 0 commits to master since this releaseChanges
- feat(werkstatt): texture icons for items, weapons & touch buttons
- feat(arcade): meteor-storm comets damage the player + swarm respawn fix
- feat(ui): unified tween animations across every menu
- chore(roadmap): reconcile improvement backlog with current state
- feat(space-invaders): authentic SI wave variant + credit magnet
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Build 258 (release/v5) Stable
released this
2026-05-15 12:42:56 +00:00 | 0 commits to master since this releaseChanges
- Merge branch 'feature/reward-pickup-and-weapon-stacking' into master
- feat(reward): pickups persist; black holes can swallow them
- feat(reward): credit pickups + weapon stacking
- perf+refactor: work PERF_NEXT.md backlog (#3-#7 land, #2 partial)
- Merge pull request 'docs(systems): finish per-domain doc gaps + write PERF_NEXT.md' (#3) from refresh/post-audit-cleanup into master
- fix(tests): use load() instead of preload const for non-static Script call
- test: cover refresh-pass features (50/50 GUT tests passing)
- fix(pause-menu): controls panel cut off + rebind index mismatch
- fix(pause-menu): options panel cut off — add high-contrast row + resize
- refactor(world): extract Asteroid + Antimatter from cosmic_objects.gd
- perf(net): FastLZ-compress snapshot payloads (PROTOCOL_VERSION 8)
- feat(enemies): tank + bomber (with mines) + teleporter archetypes
- feat(arcade): boss_rush + meteor_storm + darkness wave variants
- feat(ux): P2 key rebind + high-contrast accessibility toggle
- docs(systems): finish per-domain doc gaps + write PERF_NEXT.md
- Merge branch 'feat/wave-variants' into master
- chore(scripts): clean up GDScript editor warnings
- assets(layout): add UI capsule layout PNGs (Hauptkapsel / Titelbereich / Vertikal / Seiten-Hintergrund)
- docs(start): full codebase audit + refresh systems index
- Merge pull request 'feat(arcade): wave variants + Space Invaders welle' (#2) from feat/wave-variants into master
- fix(arcade): clear spawn-invuln on Space Invaders grid members
- feat(arcade): wave variants + Space Invaders welle
- chore(menu): hide Missionen + Endlos while arcade gets polished
- chore(editor): enable GUT plugin
- test(arcade): GUT integration tests + headless runner
- fix(quasars): menu idle simulation now caps at 1 quasar
- fix(physics): bullets inherit shooter velocity
- feat(shop): 1P arcade skips READY_BRIDGE/READY_FINAL gates
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Build 230 (release/v4) Stable
released this
2026-05-04 22:42:58 +00:00 | 0 commits to master since this releaseChanges
- (no changes)
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Build 226 (release/v3) Stable
released this
2026-05-03 21:30:23 +00:00 | 0 commits to master since this releaseChanges
- Merge branch 'experiment/2.5d-look'
- feat(visual): pseudo-3D corona on stars, drop shadows on ships/asteroids, depth parallax starfield
- Merge branch 'master' into experiment/2.5d-look
- docs: refresh start.md autoloads + add weapon-slots section to player.md
- i18n: translate host_join_menu, add exp_missions_empty, drop hardcoded fallbacks
- feat(weapons): introduce weapon-slot system with drones, replace-prompt, sprite attachments
- chore: ignore Windows lockfile and stackdump artifacts
- feat(arcade): difficulty scaling on enemies, bosses, and shop
- feat(visual): pseudo-3D rim + specular on planets, bullet glow halo
- feat(progress): apply permanent ship bonuses on arcade run start
- feat(arcade): final boss bespoke phase patterns
- feat(arcade): final boss + VICTORY state
- feat(ui): difficulty select screen + state plumbing
- refactor(progress): rename HART→SCHWER, add LEGENDE as 5th tier
- feat(progress): ShipProgress autoload + difficulty schema
- fix(sim): drop quasar jet line, keep disk tint
- feat(sim): BH-as-quasar phase + hubble drift + antimatter annihilation gate
- feat(sim): stellar lifecycle + supernova + nebula condensation
- feat(sim): realism-aware seeding + gated big wipe
- feat(sim): strategy skeleton + realism flag plumbing
- chore: editor reorder of project icon line
- feat(weapons): passive auto-charge for Laserkanone
- feat(world): smooth fade-out for antimatter stars and quasars
- chore: drop stale docs and one-off test screenshots
- fix(audio): restore music volume on pause-resume
- fix(coop): reset _is_endless in init_world so arcade coop wave timer fires
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Build 199 (release/v2) Stable
released this
2026-04-29 20:17:32 +00:00 | 0 commits to master since this releaseChanges
- build(icon): wire icon.ico into Windows export and icon.png as project icon
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Build 198 (release/v2) Stable
released this
2026-04-29 00:06:26 +00:00 | 0 commits to master since this releaseChanges
- Merge branch 'feat/menu-terminal-redesign': terminal main menu + Endless coop
- feat(ui): terminal-style main menu with Arcade/Endless submenus
- Merge branch 'feat/endless-typed-spawns': typed spawns in Endless
- feat(enemies): typed spawns in Endless via difficulty-driven pool
- Merge branch 'feat/melee-biter': biter melee archetype + early-wave floor
- feat(enemies): biter melee archetype + early-wave melee floor
- docs: add per-system documentation hub under docs/
- feat(enemies): convert types to .tres Resources + manifest
- Merge branch 'feat/ship-sprites': combo counter UI + sprite player ships
- feat: combo counter UI + sprite-based player ships
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Build 192 (release/v1) Stable
released this
2026-04-27 18:38:14 +00:00 | 0 commits to master since this releaseChanges
- Merge master into release/v1: data-driven content rework + coop sync
- chore: build-path bump + project.godot reorder + drop stale dll lock
- Merge branch 'fix/bh-swallows-enemies': BH consumes enemies that pierce avoid-steer
- fix(gravity): black holes now swallow enemies instead of clipping them
- Merge branch 'feat/items-as-resources': items become .tres + lifecycle hooks
- feat(items): convert to .tres Resources + lifecycle hooks
- Merge branch 'feat/planet-patterns-cleanup': legacy retire + 14 atlas entries
- refactor(planet): drop legacy ptype renderer + atlas codex for all patterns
- Merge branch 'feat/planet-patterns-v3': legacy port + 6 new patterns + atlas
- feat(planet): 6 more exotic patterns + atlas-uses-pattern previews
- feat(planet): port 6 legacy ptypes to .tres + always-pattern path
- Merge branch 'feat/planet-patterns-v2': 5 more exotic patterns + vertical gradient mode
- feat(planet): 5 new exotic patterns + vertical gradient mode
- Merge branch 'feat/planet-patterns': data-driven planet appearance + 3 starter looks
- feat(planet): data-driven PlanetPattern resource + 3 exotic looks
- Merge branch 'feat/arcade-single-quasar': force-merge to cap arcade at 1 quasar
- feat(quasar): cap arcade at 1 quasar via force-merge
- Merge branch 'feat/coop-rework': sync rework + music manifest fix
- fix(music): manifest-driven track loading so exported builds find audio
- feat(coop): close sync gaps + client-side hit predict
- chore(assets): add Failure/Success SFX + dev test screenshots
- fix(ui): close endless-settings on state change, reliable pause cam disable
- Merge branch 'feat/spatial-hash': EnemyDirector refactor + spatial-hash collision
- perf(collision): spatial-hash for bullets×enemies and asteroids
- feat(combat): unify spawn orchestration via EnemyDirector + SpawnProfile
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Build 167 (release/v1) Stable
released this
2026-04-25 21:02:56 +00:00 | 0 commits to master since this releaseChanges
- Merge branch 'master' into release/v1
- feat(quasar): luminous white core, jet aligned to disk normal, layered depth
- fix(cosmic): silence triangulation-failed spam from asteroid + quasar jets
- chore: project-wide WAV import default (PCM + Forward loop)
- fix(music): compute WAV loop_end from data size at load time
- fix(music): WAV import settings + self-heal restart in crossfade
- feat(music): random track pool per mode, 17 new loop tracks
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Build 160 (release/v1) Stable
released this
2026-04-25 19:37:09 +00:00 | 0 commits to master since this releaseChanges
- Merge master into release/v1: nebula+galaxy friction
- fix(supernova): nebulae and galaxies brake after the shockwave
- ci(build): pin release target_commitish to master in releases repo
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Build 157 (release/v1) Stable
released this
2026-04-25 19:27:46 +00:00 | 0 commits to master since this releaseChanges
- ci(build): pin release target_commitish to master in releases repo
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