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Build 258 (release/v5) Stable
released this
2026-05-15 12:42:56 +00:00 | 0 commits to master since this releaseChanges
- Merge branch 'feature/reward-pickup-and-weapon-stacking' into master
- feat(reward): pickups persist; black holes can swallow them
- feat(reward): credit pickups + weapon stacking
- perf+refactor: work PERF_NEXT.md backlog (#3-#7 land, #2 partial)
- Merge pull request 'docs(systems): finish per-domain doc gaps + write PERF_NEXT.md' (#3) from refresh/post-audit-cleanup into master
- fix(tests): use load() instead of preload const for non-static Script call
- test: cover refresh-pass features (50/50 GUT tests passing)
- fix(pause-menu): controls panel cut off + rebind index mismatch
- fix(pause-menu): options panel cut off — add high-contrast row + resize
- refactor(world): extract Asteroid + Antimatter from cosmic_objects.gd
- perf(net): FastLZ-compress snapshot payloads (PROTOCOL_VERSION 8)
- feat(enemies): tank + bomber (with mines) + teleporter archetypes
- feat(arcade): boss_rush + meteor_storm + darkness wave variants
- feat(ux): P2 key rebind + high-contrast accessibility toggle
- docs(systems): finish per-domain doc gaps + write PERF_NEXT.md
- Merge branch 'feat/wave-variants' into master
- chore(scripts): clean up GDScript editor warnings
- assets(layout): add UI capsule layout PNGs (Hauptkapsel / Titelbereich / Vertikal / Seiten-Hintergrund)
- docs(start): full codebase audit + refresh systems index
- Merge pull request 'feat(arcade): wave variants + Space Invaders welle' (#2) from feat/wave-variants into master
- fix(arcade): clear spawn-invuln on Space Invaders grid members
- feat(arcade): wave variants + Space Invaders welle
- chore(menu): hide Missionen + Endlos while arcade gets polished
- chore(editor): enable GUT plugin
- test(arcade): GUT integration tests + headless runner
- fix(quasars): menu idle simulation now caps at 1 quasar
- fix(physics): bullets inherit shooter velocity
- feat(shop): 1P arcade skips READY_BRIDGE/READY_FINAL gates
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