-
Build 226 (release/v3) Stable
released this
2026-05-03 21:30:23 +00:00 | 0 commits to master since this releaseChanges
- Merge branch 'experiment/2.5d-look'
- feat(visual): pseudo-3D corona on stars, drop shadows on ships/asteroids, depth parallax starfield
- Merge branch 'master' into experiment/2.5d-look
- docs: refresh start.md autoloads + add weapon-slots section to player.md
- i18n: translate host_join_menu, add exp_missions_empty, drop hardcoded fallbacks
- feat(weapons): introduce weapon-slot system with drones, replace-prompt, sprite attachments
- chore: ignore Windows lockfile and stackdump artifacts
- feat(arcade): difficulty scaling on enemies, bosses, and shop
- feat(visual): pseudo-3D rim + specular on planets, bullet glow halo
- feat(progress): apply permanent ship bonuses on arcade run start
- feat(arcade): final boss bespoke phase patterns
- feat(arcade): final boss + VICTORY state
- feat(ui): difficulty select screen + state plumbing
- refactor(progress): rename HART→SCHWER, add LEGENDE as 5th tier
- feat(progress): ShipProgress autoload + difficulty schema
- fix(sim): drop quasar jet line, keep disk tint
- feat(sim): BH-as-quasar phase + hubble drift + antimatter annihilation gate
- feat(sim): stellar lifecycle + supernova + nebula condensation
- feat(sim): realism-aware seeding + gated big wipe
- feat(sim): strategy skeleton + realism flag plumbing
- chore: editor reorder of project icon line
- feat(weapons): passive auto-charge for Laserkanone
- feat(world): smooth fade-out for antimatter stars and quasars
- chore: drop stale docs and one-off test screenshots
- fix(audio): restore music volume on pause-resume
- fix(coop): reset _is_endless in init_world so arcade coop wave timer fires
Downloads