• alpacaman released this 2026-05-03 21:30:23 +00:00 | 0 commits to master since this release

    Changes

    • Merge branch 'experiment/2.5d-look'
    • feat(visual): pseudo-3D corona on stars, drop shadows on ships/asteroids, depth parallax starfield
    • Merge branch 'master' into experiment/2.5d-look
    • docs: refresh start.md autoloads + add weapon-slots section to player.md
    • i18n: translate host_join_menu, add exp_missions_empty, drop hardcoded fallbacks
    • feat(weapons): introduce weapon-slot system with drones, replace-prompt, sprite attachments
    • chore: ignore Windows lockfile and stackdump artifacts
    • feat(arcade): difficulty scaling on enemies, bosses, and shop
    • feat(visual): pseudo-3D rim + specular on planets, bullet glow halo
    • feat(progress): apply permanent ship bonuses on arcade run start
    • feat(arcade): final boss bespoke phase patterns
    • feat(arcade): final boss + VICTORY state
    • feat(ui): difficulty select screen + state plumbing
    • refactor(progress): rename HART→SCHWER, add LEGENDE as 5th tier
    • feat(progress): ShipProgress autoload + difficulty schema
    • fix(sim): drop quasar jet line, keep disk tint
    • feat(sim): BH-as-quasar phase + hubble drift + antimatter annihilation gate
    • feat(sim): stellar lifecycle + supernova + nebula condensation
    • feat(sim): realism-aware seeding + gated big wipe
    • feat(sim): strategy skeleton + realism flag plumbing
    • chore: editor reorder of project icon line
    • feat(weapons): passive auto-charge for Laserkanone
    • feat(world): smooth fade-out for antimatter stars and quasars
    • chore: drop stale docs and one-off test screenshots
    • fix(audio): restore music volume on pause-resume
    • fix(coop): reset _is_endless in init_world so arcade coop wave timer fires
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