Files
spacel/items/weapons/wk_scatter.gd
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alpacaman edc40f9008 Initial commit — Godot space roguelite source
- Touch controls: direct InputEventScreenTouch in shop_ui (bypass relay)
- ItemDB: static preload list instead of DirAccess scan (export fix)
- All 18 items with EN localisation (name_en, desc_en, category_en)
- Ship playstyles: NOVA-1 shield, INFERNO ram, AURORA agile/tank
- Quasar: SMBH visual, jet boost, merge, push, BH-eating
- Atlas & UI text updated EN+DE

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-21 14:38:09 +02:00

22 lines
519 B
GDScript

extends ItemDef
func _init() -> void:
id = "wk_scatter"
name = "Streuschuß"
name_en = "Scatter Shot"
desc = "Mehr Projektile — schwächer pro Treffer"
desc_en = "More projectiles — weaker per hit"
category = "WAFFENMODUL"
category_en = "WEAPON MOD"
icon = ""
cost = 115
rarity = 1
effects = { "bullet_count": 1, "damage_mult": 0.75 }
visual_pixels = [
[5, -4, "mid"],
[5, 4, "mid"],
[6, -3, "accent"],
[6, 3, "accent"],
]
hull_size_bonus = 0.0