Files
alpacaman edc40f9008 Initial commit — Godot space roguelite source
- Touch controls: direct InputEventScreenTouch in shop_ui (bypass relay)
- ItemDB: static preload list instead of DirAccess scan (export fix)
- All 18 items with EN localisation (name_en, desc_en, category_en)
- Ship playstyles: NOVA-1 shield, INFERNO ram, AURORA agile/tank
- Quasar: SMBH visual, jet boost, merge, push, BH-eating
- Atlas & UI text updated EN+DE

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-21 14:38:09 +02:00

23 lines
542 B
GDScript

extends ItemDef
func _init() -> void:
id = "wk_rail"
name = "Railgun"
name_en = "Railgun"
desc = "Hypersonisches Projektil — lange Ladezeit"
desc_en = "Hypersonic projectile — long reload"
category = "WAFFENMODUL"
category_en = "WEAPON MOD"
icon = ""
cost = 125
rarity = 2
effects = { "bullet_speed_mult": 1.50, "fire_rate_mult": 0.50 }
visual_pixels = [
[7, 0, "bright"],
[8, 0, "nose"],
[9, 0, "accent"],
[6, -1, "edge"],
[6, 1, "edge"],
]
hull_size_bonus = 0.0