extends ItemDef func _init() -> void: id = "wk_rail" name = "Railgun" name_en = "Railgun" desc = "Hypersonisches Projektil — lange Ladezeit" desc_en = "Hypersonic projectile — long reload" category = "WAFFENMODUL" category_en = "WEAPON MOD" icon = "→" cost = 125 rarity = 2 effects = { "bullet_speed_mult": 1.50, "fire_rate_mult": 0.50 } visual_pixels = [ [7, 0, "bright"], [8, 0, "nose"], [9, 0, "accent"], [6, -1, "edge"], [6, 1, "edge"], ] hull_size_bonus = 0.0