Files
alpacaman edc40f9008 Initial commit — Godot space roguelite source
- Touch controls: direct InputEventScreenTouch in shop_ui (bypass relay)
- ItemDB: static preload list instead of DirAccess scan (export fix)
- All 18 items with EN localisation (name_en, desc_en, category_en)
- Ship playstyles: NOVA-1 shield, INFERNO ram, AURORA agile/tank
- Quasar: SMBH visual, jet boost, merge, push, BH-eating
- Atlas & UI text updated EN+DE

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-21 14:38:09 +02:00

24 lines
645 B
GDScript

extends ItemDef
func _init() -> void:
id = "hull_giant"
name = "Kolossal-Hülle"
name_en = "Colossal Hull"
desc = "Massiv verstärktes Schiff — stark vergrößert, sehr träge"
desc_en = "Massively reinforced ship — much larger, very sluggish"
category = "HÜLLENMOD"
category_en = "HULL MOD"
icon = ""
cost = 220
rarity = 3
effects = { "shield_charges": 2, "invuln_mult": 1.20, "speed_mult": 0.70, "turn_mult": 0.80 }
visual_pixels = [
[-5, -6, "shadow"],
[-5, 6, "shadow"],
[ 2, -6, "dim"],
[ 2, 6, "dim"],
[-5, -5, "mid"],
[-5, 5, "mid"],
]
hull_size_bonus = 0.8