extends ItemDef func _init() -> void: id = "wk_sniper" name = "Präzisionswerfer" name_en = "Precision Rifle" desc = "Präzision + Reichweite — halbierte Kadenz" desc_en = "Precision + range — halved fire rate" category = "WAFFENMODUL" category_en = "WEAPON MOD" icon = "◎" cost = 115 rarity = 1 effects = { "bullet_speed_mult": 1.30, "damage_mult": 1.18, "fire_rate_mult": 0.55 } visual_pixels = [ [7, 0, "edge"], [8, 0, "dim"], [9, 0, "bright"], [10, 0, "nose"], ] hull_size_bonus = 0.0