extends ItemDef func _init() -> void: id = "wk_shotgun" name = "Schrotflinte" name_en = "Shotgun" desc = "Breite Salve — kurze Reichweite" desc_en = "Wide burst — short range" category = "WAFFENMODUL" category_en = "WEAPON MOD" icon = "▦" cost = 105 rarity = 1 effects = { "bullet_count": 2, "bullet_speed_mult": 0.40, "damage_mult": 0.80 } visual_pixels = [ [5, -3, "mid"], [5, 0, "mid"], [5, 3, "mid"], [6, -3, "accent"], [6, 0, "accent"], [6, 3, "accent"], ] hull_size_bonus = 0.0