extends ItemDef func _init() -> void: id = "wk_ion" name = "Ionenstrahl" name_en = "Ion Beam" desc = "Schaden + zusätzliches Projektil — langsamer" desc_en = "Damage + extra projectile — slower" category = "WAFFENMODUL" category_en = "WEAPON MOD" icon = "⚡" cost = 140 rarity = 2 effects = { "damage_mult": 1.25, "bullet_count": 1, "speed_mult": 0.70 } visual_pixels = [ [5, 0, "accent"], [7, 0, "bright"], [4, -2, "accent"], [4, 2, "accent"], ] hull_size_bonus = 0.0