extends ItemDef func _init() -> void: id = "wk_charge" name = "Laserkanone" name_en = "Charge Cannon" desc = "Gedrückt halten = Aufladen — loslassen = mächtiger Schuss" desc_en = "Hold to charge — release for a powerful shot" category = "WAFFENMODUL" category_en = "WEAPON MOD" icon = "◎" cost = 150 rarity = 3 effects = { "damage_mult": 1.60, "fire_rate_mult": 0.40 } visual_pixels = [ [8, 0, "nose"], [9, 0, "bright"], [10, 0, "accent"], [7, -1, "edge"], [7, 1, "edge"], [6, -2, "dim"], [6, 2, "dim"], ] hull_size_bonus = 0.0