extends ItemDef func _init() -> void: id = "hull_reaktor" name = "Reaktorschild" name_en = "Reactor Shield" desc = "Verlängerte Unverwundbarkeit — geringere Feuerrate" desc_en = "Extended invulnerability — reduced fire rate" category = "HÜLLENMOD" category_en = "HULL MOD" icon = "⬢" cost = 115 rarity = 1 effects = { "invuln_mult": 1.45, "fire_rate_mult": 0.85 } visual_pixels = [ [-2, -3, "accent"], [-2, 3, "accent"], [-1, 0, "bright"], ] hull_size_bonus = 0.0