extends ItemDef func _init() -> void: id = "hull_nullfeld" name = "Nullfeld-Hülle" name_en = "Null-Field Hull" desc = "Schwerkraft-Immunität — langsamer" desc_en = "Gravity immunity — slower" category = "HÜLLENMOD" category_en = "HULL MOD" icon = "⬡" cost = 125 rarity = 2 effects = { "bh_resist": 0.45, "speed_mult": 0.80 } visual_pixels = [ [-1, -4, "accent"], [-1, 4, "accent"], [-3, -3, "dim"], [-3, 3, "dim"], ] hull_size_bonus = 0.0