extends ItemDef func _init() -> void: id = "hull_giant" name = "Kolossal-Hülle" name_en = "Colossal Hull" desc = "Massiv verstärktes Schiff — stark vergrößert, sehr träge" desc_en = "Massively reinforced ship — much larger, very sluggish" category = "HÜLLENMOD" category_en = "HULL MOD" icon = "◼" cost = 220 rarity = 3 effects = { "shield_charges": 2, "invuln_mult": 1.20, "speed_mult": 0.70, "turn_mult": 0.80 } visual_pixels = [ [-5, -6, "shadow"], [-5, 6, "shadow"], [ 2, -6, "dim"], [ 2, 6, "dim"], [-5, -5, "mid"], [-5, 5, "mid"], ] hull_size_bonus = 0.8