extends ItemDef func _init() -> void: id = "drive_overdrive" name = "Überantrieb" name_en = "Overdrive" desc = "Massiver Speed-Schub — fragilere Hülle" desc_en = "Massive speed boost — fragile hull" category = "ANTRIEBSMOD" category_en = "DRIVE MOD" icon = "▲" cost = 95 rarity = 1 effects = { "speed_mult": 1.35, "shield_charges": -1 } visual_pixels = [ [-5, 0, "accent"], [-6, 0, "bright"], [-5, -1, "mid"], [-5, 1, "mid"], ] hull_size_bonus = 0.0