extends ItemDef func _init() -> void: id = "wk_scatter" name = "Streuschuß" name_en = "Scatter Shot" desc = "Mehr Projektile — schwächer pro Treffer" desc_en = "More projectiles — weaker per hit" category = "WAFFENMODUL" category_en = "WEAPON MOD" icon = "⁂" cost = 115 rarity = 1 effects = { "bullet_count": 1, "damage_mult": 0.75 } visual_pixels = [ [5, -4, "mid"], [5, 4, "mid"], [6, -3, "accent"], [6, 3, "accent"], ] hull_size_bonus = 0.0