extends ItemDef func _init() -> void: id = "wk_laser" name = "Laser-Kanone" name_en = "Laser Gun" desc = "Schnelles Dauerfeuer — schwächere Treffer" desc_en = "Fast sustained fire — weaker hits" category = "WAFFENMODUL" category_en = "WEAPON MOD" icon = "◈" cost = 115 rarity = 1 effects = { "fire_rate_mult": 1.35, "damage_mult": 0.70 } visual_pixels = [ [9, -2, "accent"], [9, 2, "accent"], [8, -2, "bright"], [8, 2, "bright"], ] hull_size_bonus = 0.0