extends ItemDef func _init() -> void: id = "wk_burst" name = "Burst-Kern" name_en = "Burst Core" desc = "Feuerrate explodiert — schwächere Treffer" desc_en = "Fire rate explodes — weaker hits" category = "WAFFENMODUL" category_en = "WEAPON MOD" icon = "✦" cost = 160 rarity = 3 effects = { "fire_rate_mult": 1.80, "damage_mult": 0.45 } visual_pixels = [ [3, 0, "accent"], [2, -1, "bright"], [2, 1, "bright"], [1, 0, "nose"], ] hull_size_bonus = 0.0