extends ItemDef func _init() -> void: id = "hull_plating" name = "Panzerplatten" name_en = "Armor Plating" desc = "Schweres Titan-Gehäuse — breiter aber träger" desc_en = "Heavy titanium shell — wider but slower" category = "HÜLLENMOD" category_en = "HULL MOD" icon = "◎" cost = 120 rarity = 1 effects = { "shield_charges": 1, "speed_mult": 0.85 } visual_pixels = [ [-3, -5, "dim"], [-3, 5, "dim"], [-4, -5, "shadow"], [-4, 5, "shadow"], [-2, -5, "mid"], [-2, 5, "mid"], ] hull_size_bonus = 0.4