extends ItemDef func _init() -> void: id = "drive_quantum" name = "Quantenantrieb" name_en = "Quantum Drive" desc = "Speed + Wendekraft — fragile Projektile" desc_en = "Speed + agility — fragile projectiles" category = "ANTRIEBSMOD" category_en = "DRIVE MODi" icon = "◈" cost = 135 rarity = 2 effects = { "speed_mult": 1.22, "turn_mult": 1.18, "bullet_speed_mult": 0.80 } visual_pixels = [ [-5, -2, "accent"], [-5, 2, "accent"], [-6, -3, "mid"], [-6, 3, "mid"], ] hull_size_bonus = 0.0