Initial commit — Godot space roguelite source

- Touch controls: direct InputEventScreenTouch in shop_ui (bypass relay)
- ItemDB: static preload list instead of DirAccess scan (export fix)
- All 18 items with EN localisation (name_en, desc_en, category_en)
- Ship playstyles: NOVA-1 shield, INFERNO ram, AURORA agile/tank
- Quasar: SMBH visual, jet boost, merge, push, BH-eating
- Atlas & UI text updated EN+DE

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-04-21 14:38:09 +02:00
commit edc40f9008
108 changed files with 10068 additions and 0 deletions
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extends ItemDef
func _init() -> void:
id = "wk_laser"
name = "Laser-Kanone"
name_en = "Laser Gun"
desc = "Schnelles Dauerfeuer — schwächere Treffer"
desc_en = "Fast sustained fire — weaker hits"
category = "WAFFENMODUL"
category_en = "WEAPON MOD"
icon = ""
cost = 115
rarity = 1
effects = { "fire_rate_mult": 1.35, "damage_mult": 0.70 }
visual_pixels = [
[9, -2, "accent"],
[9, 2, "accent"],
[8, -2, "bright"],
[8, 2, "bright"],
]
hull_size_bonus = 0.0