Initial commit — Godot space roguelite source
- Touch controls: direct InputEventScreenTouch in shop_ui (bypass relay) - ItemDB: static preload list instead of DirAccess scan (export fix) - All 18 items with EN localisation (name_en, desc_en, category_en) - Ship playstyles: NOVA-1 shield, INFERNO ram, AURORA agile/tank - Quasar: SMBH visual, jet boost, merge, push, BH-eating - Atlas & UI text updated EN+DE Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -0,0 +1,24 @@
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extends ItemDef
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func _init() -> void:
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id = "wk_charge"
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name = "Laserkanone"
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name_en = "Charge Cannon"
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desc = "Gedrückt halten = Aufladen — loslassen = mächtiger Schuss"
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desc_en = "Hold to charge — release for a powerful shot"
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category = "WAFFENMODUL"
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category_en = "WEAPON MOD"
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icon = "◎"
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cost = 150
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rarity = 3
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effects = { "damage_mult": 1.60, "fire_rate_mult": 0.40 }
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visual_pixels = [
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[8, 0, "nose"],
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[9, 0, "bright"],
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[10, 0, "accent"],
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[7, -1, "edge"],
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[7, 1, "edge"],
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[6, -2, "dim"],
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[6, 2, "dim"],
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]
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hull_size_bonus = 0.0
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