Initial commit — Godot space roguelite source

- Touch controls: direct InputEventScreenTouch in shop_ui (bypass relay)
- ItemDB: static preload list instead of DirAccess scan (export fix)
- All 18 items with EN localisation (name_en, desc_en, category_en)
- Ship playstyles: NOVA-1 shield, INFERNO ram, AURORA agile/tank
- Quasar: SMBH visual, jet boost, merge, push, BH-eating
- Atlas & UI text updated EN+DE

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-04-21 14:38:09 +02:00
commit edc40f9008
108 changed files with 10068 additions and 0 deletions
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extends ItemDef
func _init() -> void:
id = "wk_charge"
name = "Laserkanone"
name_en = "Charge Cannon"
desc = "Gedrückt halten = Aufladen — loslassen = mächtiger Schuss"
desc_en = "Hold to charge — release for a powerful shot"
category = "WAFFENMODUL"
category_en = "WEAPON MOD"
icon = ""
cost = 150
rarity = 3
effects = { "damage_mult": 1.60, "fire_rate_mult": 0.40 }
visual_pixels = [
[8, 0, "nose"],
[9, 0, "bright"],
[10, 0, "accent"],
[7, -1, "edge"],
[7, 1, "edge"],
[6, -2, "dim"],
[6, 2, "dim"],
]
hull_size_bonus = 0.0