Initial commit — Godot space roguelite source
- Touch controls: direct InputEventScreenTouch in shop_ui (bypass relay) - ItemDB: static preload list instead of DirAccess scan (export fix) - All 18 items with EN localisation (name_en, desc_en, category_en) - Ship playstyles: NOVA-1 shield, INFERNO ram, AURORA agile/tank - Quasar: SMBH visual, jet boost, merge, push, BH-eating - Atlas & UI text updated EN+DE Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
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extends ItemDef
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func _init() -> void:
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id = "wk_burst"
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name = "Burst-Kern"
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name_en = "Burst Core"
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desc = "Feuerrate explodiert — schwächere Treffer"
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desc_en = "Fire rate explodes — weaker hits"
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category = "WAFFENMODUL"
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category_en = "WEAPON MOD"
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icon = "✦"
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cost = 160
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rarity = 3
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effects = { "fire_rate_mult": 1.80, "damage_mult": 0.45 }
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visual_pixels = [
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[3, 0, "accent"],
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[2, -1, "bright"],
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[2, 1, "bright"],
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[1, 0, "nose"],
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]
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hull_size_bonus = 0.0
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@@ -0,0 +1 @@
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uid://j6tdxxbnnxfs
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@@ -0,0 +1,24 @@
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extends ItemDef
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func _init() -> void:
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id = "wk_charge"
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name = "Laserkanone"
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name_en = "Charge Cannon"
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desc = "Gedrückt halten = Aufladen — loslassen = mächtiger Schuss"
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desc_en = "Hold to charge — release for a powerful shot"
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category = "WAFFENMODUL"
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category_en = "WEAPON MOD"
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icon = "◎"
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cost = 150
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rarity = 3
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effects = { "damage_mult": 1.60, "fire_rate_mult": 0.40 }
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visual_pixels = [
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[8, 0, "nose"],
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[9, 0, "bright"],
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[10, 0, "accent"],
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[7, -1, "edge"],
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[7, 1, "edge"],
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[6, -2, "dim"],
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[6, 2, "dim"],
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]
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hull_size_bonus = 0.0
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@@ -0,0 +1 @@
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uid://bw14fge7v00xq
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@@ -0,0 +1,21 @@
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extends ItemDef
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func _init() -> void:
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id = "wk_ion"
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name = "Ionenstrahl"
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name_en = "Ion Beam"
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desc = "Schaden + zusätzliches Projektil — langsamer"
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desc_en = "Damage + extra projectile — slower"
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category = "WAFFENMODUL"
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category_en = "WEAPON MOD"
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icon = "⚡"
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cost = 140
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rarity = 2
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effects = { "damage_mult": 1.25, "bullet_count": 1, "speed_mult": 0.70 }
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visual_pixels = [
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[5, 0, "accent"],
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[7, 0, "bright"],
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[4, -2, "accent"],
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[4, 2, "accent"],
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]
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hull_size_bonus = 0.0
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@@ -0,0 +1 @@
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uid://c24q5i65gcqhl
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@@ -0,0 +1,21 @@
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extends ItemDef
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func _init() -> void:
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id = "wk_laser"
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name = "Laser-Kanone"
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name_en = "Laser Gun"
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desc = "Schnelles Dauerfeuer — schwächere Treffer"
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desc_en = "Fast sustained fire — weaker hits"
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category = "WAFFENMODUL"
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category_en = "WEAPON MOD"
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icon = "◈"
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cost = 115
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rarity = 1
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effects = { "fire_rate_mult": 1.35, "damage_mult": 0.70 }
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visual_pixels = [
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[9, -2, "accent"],
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[9, 2, "accent"],
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[8, -2, "bright"],
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[8, 2, "bright"],
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]
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hull_size_bonus = 0.0
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@@ -0,0 +1 @@
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uid://7psg6avxedy2
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@@ -0,0 +1,21 @@
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extends ItemDef
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func _init() -> void:
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id = "wk_plasma"
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name = "Plasmawerfer"
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name_en = "Plasma Launcher"
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desc = "Explosiver Schaden — träge Projektile"
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desc_en = "Explosive damage — sluggish projectiles"
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category = "WAFFENMODUL"
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category_en = "WEAPON MOD"
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icon = "◉"
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cost = 130
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rarity = 2
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effects = { "damage_mult": 1.55, "bullet_speed_mult": 0.60 }
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visual_pixels = [
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[7, 0, "accent"],
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[8, 0, "bright"],
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[6, -3, "dim"],
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[6, 3, "dim"],
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]
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hull_size_bonus = 0.0
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@@ -0,0 +1 @@
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uid://by4hroe3nyrb8
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@@ -0,0 +1,22 @@
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extends ItemDef
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func _init() -> void:
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id = "wk_rail"
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name = "Railgun"
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name_en = "Railgun"
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desc = "Hypersonisches Projektil — lange Ladezeit"
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desc_en = "Hypersonic projectile — long reload"
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category = "WAFFENMODUL"
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category_en = "WEAPON MOD"
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icon = "→"
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cost = 125
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rarity = 2
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effects = { "bullet_speed_mult": 1.50, "fire_rate_mult": 0.50 }
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visual_pixels = [
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[7, 0, "bright"],
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[8, 0, "nose"],
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[9, 0, "accent"],
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[6, -1, "edge"],
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[6, 1, "edge"],
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]
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hull_size_bonus = 0.0
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@@ -0,0 +1 @@
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uid://ca0ny064gti12
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@@ -0,0 +1,21 @@
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extends ItemDef
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func _init() -> void:
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id = "wk_scatter"
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name = "Streuschuß"
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name_en = "Scatter Shot"
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desc = "Mehr Projektile — schwächer pro Treffer"
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desc_en = "More projectiles — weaker per hit"
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category = "WAFFENMODUL"
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category_en = "WEAPON MOD"
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icon = "⁂"
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cost = 115
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rarity = 1
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effects = { "bullet_count": 1, "damage_mult": 0.75 }
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visual_pixels = [
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[5, -4, "mid"],
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[5, 4, "mid"],
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[6, -3, "accent"],
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[6, 3, "accent"],
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]
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hull_size_bonus = 0.0
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@@ -0,0 +1 @@
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uid://chbitntcvo2sp
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@@ -0,0 +1,23 @@
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extends ItemDef
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func _init() -> void:
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id = "wk_shotgun"
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name = "Schrotflinte"
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name_en = "Shotgun"
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desc = "Breite Salve — kurze Reichweite"
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desc_en = "Wide burst — short range"
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category = "WAFFENMODUL"
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category_en = "WEAPON MOD"
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icon = "▦"
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cost = 105
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rarity = 1
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effects = { "bullet_count": 2, "bullet_speed_mult": 0.40, "damage_mult": 0.80 }
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visual_pixels = [
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[5, -3, "mid"],
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[5, 0, "mid"],
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[5, 3, "mid"],
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[6, -3, "accent"],
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[6, 0, "accent"],
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[6, 3, "accent"],
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]
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hull_size_bonus = 0.0
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@@ -0,0 +1 @@
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uid://m4ec31l51x41
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@@ -0,0 +1,21 @@
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extends ItemDef
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func _init() -> void:
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id = "wk_sniper"
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name = "Präzisionswerfer"
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name_en = "Precision Rifle"
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desc = "Präzision + Reichweite — halbierte Kadenz"
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desc_en = "Precision + range — halved fire rate"
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category = "WAFFENMODUL"
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category_en = "WEAPON MOD"
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icon = "◎"
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cost = 115
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rarity = 1
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effects = { "bullet_speed_mult": 1.30, "damage_mult": 1.18, "fire_rate_mult": 0.55 }
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visual_pixels = [
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[7, 0, "edge"],
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[8, 0, "dim"],
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[9, 0, "bright"],
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[10, 0, "nose"],
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]
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hull_size_bonus = 0.0
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@@ -0,0 +1 @@
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uid://dloo2irxpr0r4
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