Initial commit — Godot space roguelite source
- Touch controls: direct InputEventScreenTouch in shop_ui (bypass relay) - ItemDB: static preload list instead of DirAccess scan (export fix) - All 18 items with EN localisation (name_en, desc_en, category_en) - Ship playstyles: NOVA-1 shield, INFERNO ram, AURORA agile/tank - Quasar: SMBH visual, jet boost, merge, push, BH-eating - Atlas & UI text updated EN+DE Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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extends ItemDef
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func _init() -> void:
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id = "special_credit_mag"
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name = "Kreditmagnet"
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name_en = "Credit Magnet"
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desc = "+18% Kreditgewinn — keine Nachteile"
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desc_en = "+18% credit gain — no downsides"
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category = "SPEZIAL"
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category_en = "SPECIAL"
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icon = "¢"
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cost = 170
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rarity = 2
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effects = { "credit_bonus": 1.18 }
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visual_pixels = [
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[0, -6, "accent"],
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[0, 6, "accent"],
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]
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hull_size_bonus = 0.0
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