Initial commit — Godot space roguelite source
- Touch controls: direct InputEventScreenTouch in shop_ui (bypass relay) - ItemDB: static preload list instead of DirAccess scan (export fix) - All 18 items with EN localisation (name_en, desc_en, category_en) - Ship playstyles: NOVA-1 shield, INFERNO ram, AURORA agile/tank - Quasar: SMBH visual, jet boost, merge, push, BH-eating - Atlas & UI text updated EN+DE Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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extends ItemDef
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func _init() -> void:
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id = "hull_reaktor"
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name = "Reaktorschild"
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name_en = "Reactor Shield"
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desc = "Verlängerte Unverwundbarkeit — geringere Feuerrate"
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desc_en = "Extended invulnerability — reduced fire rate"
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category = "HÜLLENMOD"
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category_en = "HULL MOD"
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icon = "⬢"
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cost = 115
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rarity = 1
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effects = { "invuln_mult": 1.45, "fire_rate_mult": 0.85 }
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visual_pixels = [
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[-2, -3, "accent"],
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[-2, 3, "accent"],
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[-1, 0, "bright"],
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]
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hull_size_bonus = 0.0
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