Initial commit — Godot space roguelite source

- Touch controls: direct InputEventScreenTouch in shop_ui (bypass relay)
- ItemDB: static preload list instead of DirAccess scan (export fix)
- All 18 items with EN localisation (name_en, desc_en, category_en)
- Ship playstyles: NOVA-1 shield, INFERNO ram, AURORA agile/tank
- Quasar: SMBH visual, jet boost, merge, push, BH-eating
- Atlas & UI text updated EN+DE

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-04-21 14:38:09 +02:00
commit edc40f9008
108 changed files with 10068 additions and 0 deletions
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extends ItemDef
func _init() -> void:
id = "hull_plating"
name = "Panzerplatten"
name_en = "Armor Plating"
desc = "Schweres Titan-Gehäuse — breiter aber träger"
desc_en = "Heavy titanium shell — wider but slower"
category = "HÜLLENMOD"
category_en = "HULL MOD"
icon = ""
cost = 120
rarity = 1
effects = { "shield_charges": 1, "speed_mult": 0.85 }
visual_pixels = [
[-3, -5, "dim"],
[-3, 5, "dim"],
[-4, -5, "shadow"],
[-4, 5, "shadow"],
[-2, -5, "mid"],
[-2, 5, "mid"],
]
hull_size_bonus = 0.4