Initial commit — Godot space roguelite source
- Touch controls: direct InputEventScreenTouch in shop_ui (bypass relay) - ItemDB: static preload list instead of DirAccess scan (export fix) - All 18 items with EN localisation (name_en, desc_en, category_en) - Ship playstyles: NOVA-1 shield, INFERNO ram, AURORA agile/tank - Quasar: SMBH visual, jet boost, merge, push, BH-eating - Atlas & UI text updated EN+DE Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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extends ItemDef
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func _init() -> void:
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id = "hull_plating"
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name = "Panzerplatten"
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name_en = "Armor Plating"
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desc = "Schweres Titan-Gehäuse — breiter aber träger"
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desc_en = "Heavy titanium shell — wider but slower"
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category = "HÜLLENMOD"
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category_en = "HULL MOD"
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icon = "◎"
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cost = 120
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rarity = 1
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effects = { "shield_charges": 1, "speed_mult": 0.85 }
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visual_pixels = [
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[-3, -5, "dim"],
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[-3, 5, "dim"],
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[-4, -5, "shadow"],
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[-4, 5, "shadow"],
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[-2, -5, "mid"],
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[-2, 5, "mid"],
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]
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hull_size_bonus = 0.4
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