Initial commit — Godot space roguelite source

- Touch controls: direct InputEventScreenTouch in shop_ui (bypass relay)
- ItemDB: static preload list instead of DirAccess scan (export fix)
- All 18 items with EN localisation (name_en, desc_en, category_en)
- Ship playstyles: NOVA-1 shield, INFERNO ram, AURORA agile/tank
- Quasar: SMBH visual, jet boost, merge, push, BH-eating
- Atlas & UI text updated EN+DE

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-04-21 14:38:09 +02:00
commit edc40f9008
108 changed files with 10068 additions and 0 deletions
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extends ItemDef
func _init() -> void:
id = "hull_giant"
name = "Kolossal-Hülle"
name_en = "Colossal Hull"
desc = "Massiv verstärktes Schiff — stark vergrößert, sehr träge"
desc_en = "Massively reinforced ship — much larger, very sluggish"
category = "HÜLLENMOD"
category_en = "HULL MOD"
icon = ""
cost = 220
rarity = 3
effects = { "shield_charges": 2, "invuln_mult": 1.20, "speed_mult": 0.70, "turn_mult": 0.80 }
visual_pixels = [
[-5, -6, "shadow"],
[-5, 6, "shadow"],
[ 2, -6, "dim"],
[ 2, 6, "dim"],
[-5, -5, "mid"],
[-5, 5, "mid"],
]
hull_size_bonus = 0.8
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uid://cne4dtcoi12x4
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extends ItemDef
func _init() -> void:
id = "hull_nullfeld"
name = "Nullfeld-Hülle"
name_en = "Null-Field Hull"
desc = "Schwerkraft-Immunität — langsamer"
desc_en = "Gravity immunity — slower"
category = "HÜLLENMOD"
category_en = "HULL MOD"
icon = ""
cost = 125
rarity = 2
effects = { "bh_resist": 0.45, "speed_mult": 0.80 }
visual_pixels = [
[-1, -4, "accent"],
[-1, 4, "accent"],
[-3, -3, "dim"],
[-3, 3, "dim"],
]
hull_size_bonus = 0.0
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uid://xnlr0664qydt
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extends ItemDef
func _init() -> void:
id = "hull_plating"
name = "Panzerplatten"
name_en = "Armor Plating"
desc = "Schweres Titan-Gehäuse — breiter aber träger"
desc_en = "Heavy titanium shell — wider but slower"
category = "HÜLLENMOD"
category_en = "HULL MOD"
icon = ""
cost = 120
rarity = 1
effects = { "shield_charges": 1, "speed_mult": 0.85 }
visual_pixels = [
[-3, -5, "dim"],
[-3, 5, "dim"],
[-4, -5, "shadow"],
[-4, 5, "shadow"],
[-2, -5, "mid"],
[-2, 5, "mid"],
]
hull_size_bonus = 0.4
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uid://gwidt7dkenor
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extends ItemDef
func _init() -> void:
id = "hull_reaktor"
name = "Reaktorschild"
name_en = "Reactor Shield"
desc = "Verlängerte Unverwundbarkeit — geringere Feuerrate"
desc_en = "Extended invulnerability — reduced fire rate"
category = "HÜLLENMOD"
category_en = "HULL MOD"
icon = ""
cost = 115
rarity = 1
effects = { "invuln_mult": 1.45, "fire_rate_mult": 0.85 }
visual_pixels = [
[-2, -3, "accent"],
[-2, 3, "accent"],
[-1, 0, "bright"],
]
hull_size_bonus = 0.0
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uid://bvaoatus42p8j