Initial commit — Godot space roguelite source
- Touch controls: direct InputEventScreenTouch in shop_ui (bypass relay) - ItemDB: static preload list instead of DirAccess scan (export fix) - All 18 items with EN localisation (name_en, desc_en, category_en) - Ship playstyles: NOVA-1 shield, INFERNO ram, AURORA agile/tank - Quasar: SMBH visual, jet boost, merge, push, BH-eating - Atlas & UI text updated EN+DE Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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extends ItemDef
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func _init() -> void:
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id = "drive_quantum"
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name = "Quantenantrieb"
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name_en = "Quantum Drive"
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desc = "Speed + Wendekraft — fragile Projektile"
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desc_en = "Speed + agility — fragile projectiles"
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category = "ANTRIEBSMOD"
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category_en = "DRIVE MOD"
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icon = "◈"
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cost = 135
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rarity = 2
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effects = { "speed_mult": 1.22, "turn_mult": 1.18, "bullet_speed_mult": 0.80 }
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visual_pixels = [
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[-5, -2, "accent"],
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[-5, 2, "accent"],
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[-6, -3, "mid"],
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[-6, 3, "mid"],
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]
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hull_size_bonus = 0.0
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