Initial commit — Godot space roguelite source
- Touch controls: direct InputEventScreenTouch in shop_ui (bypass relay) - ItemDB: static preload list instead of DirAccess scan (export fix) - All 18 items with EN localisation (name_en, desc_en, category_en) - Ship playstyles: NOVA-1 shield, INFERNO ram, AURORA agile/tank - Quasar: SMBH visual, jet boost, merge, push, BH-eating - Atlas & UI text updated EN+DE Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,21 @@
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extends ItemDef
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func _init() -> void:
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id = "drive_overdrive"
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name = "Überantrieb"
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name_en = "Overdrive"
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desc = "Massiver Speed-Schub — fragilere Hülle"
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desc_en = "Massive speed boost — fragile hull"
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category = "ANTRIEBSMOD"
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category_en = "DRIVE MOD"
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icon = "▲"
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cost = 95
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rarity = 1
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effects = { "speed_mult": 1.35, "shield_charges": -1 }
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visual_pixels = [
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[-5, 0, "accent"],
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[-6, 0, "bright"],
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[-5, -1, "mid"],
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[-5, 1, "mid"],
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]
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hull_size_bonus = 0.0
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@@ -0,0 +1 @@
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uid://dft6ejbi8x82t
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@@ -0,0 +1,21 @@
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extends ItemDef
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func _init() -> void:
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id = "drive_quantum"
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name = "Quantenantrieb"
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name_en = "Quantum Drive"
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desc = "Speed + Wendekraft — fragile Projektile"
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desc_en = "Speed + agility — fragile projectiles"
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category = "ANTRIEBSMOD"
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category_en = "DRIVE MOD"
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icon = "◈"
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cost = 135
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rarity = 2
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effects = { "speed_mult": 1.22, "turn_mult": 1.18, "bullet_speed_mult": 0.80 }
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visual_pixels = [
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[-5, -2, "accent"],
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[-5, 2, "accent"],
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[-6, -3, "mid"],
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[-6, 3, "mid"],
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]
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hull_size_bonus = 0.0
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@@ -0,0 +1 @@
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uid://cey4o4kxhhdmn
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@@ -0,0 +1,19 @@
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extends ItemDef
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func _init() -> void:
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id = "drive_steer"
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name = "Steuerdüsen"
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name_en = "Steering Jets"
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desc = "Massiv wendiger — niedrigerer Topspeed"
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desc_en = "Massively more agile — lower top speed"
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category = "ANTRIEBSMOD"
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category_en = "DRIVE MOD"
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icon = "↺"
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cost = 85
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rarity = 0
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effects = { "turn_mult": 1.35, "speed_mult": 0.90 }
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visual_pixels = [
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[-3, -3, "bright"],
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[-3, 3, "bright"],
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]
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hull_size_bonus = 0.0
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@@ -0,0 +1 @@
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uid://b1nqolbilm25g
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@@ -0,0 +1,23 @@
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extends ItemDef
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func _init() -> void:
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id = "hull_giant"
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name = "Kolossal-Hülle"
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name_en = "Colossal Hull"
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desc = "Massiv verstärktes Schiff — stark vergrößert, sehr träge"
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desc_en = "Massively reinforced ship — much larger, very sluggish"
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category = "HÜLLENMOD"
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category_en = "HULL MOD"
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icon = "◼"
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cost = 220
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rarity = 3
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effects = { "shield_charges": 2, "invuln_mult": 1.20, "speed_mult": 0.70, "turn_mult": 0.80 }
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visual_pixels = [
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[-5, -6, "shadow"],
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[-5, 6, "shadow"],
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[ 2, -6, "dim"],
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[ 2, 6, "dim"],
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[-5, -5, "mid"],
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[-5, 5, "mid"],
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]
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hull_size_bonus = 0.8
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@@ -0,0 +1 @@
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uid://cne4dtcoi12x4
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@@ -0,0 +1,21 @@
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extends ItemDef
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func _init() -> void:
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id = "hull_nullfeld"
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name = "Nullfeld-Hülle"
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name_en = "Null-Field Hull"
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desc = "Schwerkraft-Immunität — langsamer"
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desc_en = "Gravity immunity — slower"
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category = "HÜLLENMOD"
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category_en = "HULL MOD"
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icon = "⬡"
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cost = 125
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rarity = 2
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effects = { "bh_resist": 0.45, "speed_mult": 0.80 }
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visual_pixels = [
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[-1, -4, "accent"],
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[-1, 4, "accent"],
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[-3, -3, "dim"],
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[-3, 3, "dim"],
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]
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hull_size_bonus = 0.0
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@@ -0,0 +1 @@
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uid://xnlr0664qydt
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@@ -0,0 +1,23 @@
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extends ItemDef
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func _init() -> void:
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id = "hull_plating"
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name = "Panzerplatten"
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name_en = "Armor Plating"
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desc = "Schweres Titan-Gehäuse — breiter aber träger"
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desc_en = "Heavy titanium shell — wider but slower"
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category = "HÜLLENMOD"
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category_en = "HULL MOD"
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icon = "◎"
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cost = 120
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rarity = 1
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effects = { "shield_charges": 1, "speed_mult": 0.85 }
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visual_pixels = [
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[-3, -5, "dim"],
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[-3, 5, "dim"],
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[-4, -5, "shadow"],
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[-4, 5, "shadow"],
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[-2, -5, "mid"],
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[-2, 5, "mid"],
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]
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hull_size_bonus = 0.4
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@@ -0,0 +1 @@
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uid://gwidt7dkenor
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@@ -0,0 +1,20 @@
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extends ItemDef
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func _init() -> void:
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id = "hull_reaktor"
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name = "Reaktorschild"
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name_en = "Reactor Shield"
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desc = "Verlängerte Unverwundbarkeit — geringere Feuerrate"
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desc_en = "Extended invulnerability — reduced fire rate"
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category = "HÜLLENMOD"
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category_en = "HULL MOD"
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icon = "⬢"
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cost = 115
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rarity = 1
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effects = { "invuln_mult": 1.45, "fire_rate_mult": 0.85 }
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visual_pixels = [
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[-2, -3, "accent"],
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[-2, 3, "accent"],
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[-1, 0, "bright"],
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]
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hull_size_bonus = 0.0
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@@ -0,0 +1 @@
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uid://bvaoatus42p8j
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@@ -0,0 +1,19 @@
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extends ItemDef
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func _init() -> void:
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id = "special_credit_mag"
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name = "Kreditmagnet"
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name_en = "Credit Magnet"
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desc = "+18% Kreditgewinn — keine Nachteile"
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desc_en = "+18% credit gain — no downsides"
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category = "SPEZIAL"
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category_en = "SPECIAL"
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icon = "¢"
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cost = 170
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rarity = 2
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effects = { "credit_bonus": 1.18 }
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visual_pixels = [
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[0, -6, "accent"],
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[0, 6, "accent"],
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]
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hull_size_bonus = 0.0
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@@ -0,0 +1 @@
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uid://c0g7a21c4snoj
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@@ -0,0 +1,20 @@
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extends ItemDef
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func _init() -> void:
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id = "special_wipe_core"
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name = "Warp-Kern"
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name_en = "Warp Core"
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desc = "Big Wipe lädt 35% schneller"
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desc_en = "Big Wipe charges 35% faster"
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category = "SPEZIAL"
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category_en = "SPECIAL"
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icon = "✺"
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cost = 150
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rarity = 2
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effects = { "wipe_mult": 0.65 }
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visual_pixels = [
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[-2, 0, "accent"],
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[-3, -1, "bright"],
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[-3, 1, "bright"],
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]
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hull_size_bonus = 0.0
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@@ -0,0 +1 @@
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uid://dgfs6a1mixcxi
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@@ -0,0 +1,21 @@
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extends ItemDef
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func _init() -> void:
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id = "wk_burst"
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name = "Burst-Kern"
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name_en = "Burst Core"
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desc = "Feuerrate explodiert — schwächere Treffer"
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desc_en = "Fire rate explodes — weaker hits"
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category = "WAFFENMODUL"
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category_en = "WEAPON MOD"
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icon = "✦"
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cost = 160
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rarity = 3
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effects = { "fire_rate_mult": 1.80, "damage_mult": 0.45 }
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visual_pixels = [
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[3, 0, "accent"],
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[2, -1, "bright"],
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[2, 1, "bright"],
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[1, 0, "nose"],
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]
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hull_size_bonus = 0.0
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@@ -0,0 +1 @@
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uid://j6tdxxbnnxfs
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@@ -0,0 +1,24 @@
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extends ItemDef
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func _init() -> void:
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id = "wk_charge"
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name = "Laserkanone"
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name_en = "Charge Cannon"
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desc = "Gedrückt halten = Aufladen — loslassen = mächtiger Schuss"
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desc_en = "Hold to charge — release for a powerful shot"
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category = "WAFFENMODUL"
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category_en = "WEAPON MOD"
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icon = "◎"
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cost = 150
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rarity = 3
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effects = { "damage_mult": 1.60, "fire_rate_mult": 0.40 }
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visual_pixels = [
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[8, 0, "nose"],
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[9, 0, "bright"],
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[10, 0, "accent"],
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[7, -1, "edge"],
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[7, 1, "edge"],
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[6, -2, "dim"],
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[6, 2, "dim"],
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]
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hull_size_bonus = 0.0
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@@ -0,0 +1 @@
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uid://bw14fge7v00xq
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@@ -0,0 +1,21 @@
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extends ItemDef
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func _init() -> void:
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id = "wk_ion"
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name = "Ionenstrahl"
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name_en = "Ion Beam"
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desc = "Schaden + zusätzliches Projektil — langsamer"
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desc_en = "Damage + extra projectile — slower"
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category = "WAFFENMODUL"
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category_en = "WEAPON MOD"
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icon = "⚡"
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cost = 140
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rarity = 2
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effects = { "damage_mult": 1.25, "bullet_count": 1, "speed_mult": 0.70 }
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visual_pixels = [
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[5, 0, "accent"],
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[7, 0, "bright"],
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[4, -2, "accent"],
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[4, 2, "accent"],
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]
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hull_size_bonus = 0.0
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@@ -0,0 +1 @@
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uid://c24q5i65gcqhl
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@@ -0,0 +1,21 @@
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extends ItemDef
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func _init() -> void:
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id = "wk_laser"
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name = "Laser-Kanone"
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name_en = "Laser Gun"
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desc = "Schnelles Dauerfeuer — schwächere Treffer"
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desc_en = "Fast sustained fire — weaker hits"
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category = "WAFFENMODUL"
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category_en = "WEAPON MOD"
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icon = "◈"
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cost = 115
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rarity = 1
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effects = { "fire_rate_mult": 1.35, "damage_mult": 0.70 }
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visual_pixels = [
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[9, -2, "accent"],
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[9, 2, "accent"],
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[8, -2, "bright"],
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[8, 2, "bright"],
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]
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hull_size_bonus = 0.0
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@@ -0,0 +1 @@
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uid://7psg6avxedy2
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@@ -0,0 +1,21 @@
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extends ItemDef
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func _init() -> void:
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id = "wk_plasma"
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name = "Plasmawerfer"
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name_en = "Plasma Launcher"
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desc = "Explosiver Schaden — träge Projektile"
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desc_en = "Explosive damage — sluggish projectiles"
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category = "WAFFENMODUL"
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category_en = "WEAPON MOD"
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icon = "◉"
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cost = 130
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rarity = 2
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effects = { "damage_mult": 1.55, "bullet_speed_mult": 0.60 }
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visual_pixels = [
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[7, 0, "accent"],
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[8, 0, "bright"],
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[6, -3, "dim"],
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[6, 3, "dim"],
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]
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hull_size_bonus = 0.0
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@@ -0,0 +1 @@
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uid://by4hroe3nyrb8
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@@ -0,0 +1,22 @@
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extends ItemDef
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func _init() -> void:
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id = "wk_rail"
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name = "Railgun"
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name_en = "Railgun"
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desc = "Hypersonisches Projektil — lange Ladezeit"
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desc_en = "Hypersonic projectile — long reload"
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category = "WAFFENMODUL"
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category_en = "WEAPON MOD"
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icon = "→"
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cost = 125
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rarity = 2
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effects = { "bullet_speed_mult": 1.50, "fire_rate_mult": 0.50 }
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visual_pixels = [
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[7, 0, "bright"],
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[8, 0, "nose"],
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[9, 0, "accent"],
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[6, -1, "edge"],
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[6, 1, "edge"],
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]
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hull_size_bonus = 0.0
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@@ -0,0 +1 @@
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uid://ca0ny064gti12
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@@ -0,0 +1,21 @@
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extends ItemDef
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func _init() -> void:
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id = "wk_scatter"
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name = "Streuschuß"
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name_en = "Scatter Shot"
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desc = "Mehr Projektile — schwächer pro Treffer"
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desc_en = "More projectiles — weaker per hit"
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category = "WAFFENMODUL"
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category_en = "WEAPON MOD"
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icon = "⁂"
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cost = 115
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rarity = 1
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effects = { "bullet_count": 1, "damage_mult": 0.75 }
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visual_pixels = [
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[5, -4, "mid"],
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[5, 4, "mid"],
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[6, -3, "accent"],
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[6, 3, "accent"],
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]
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hull_size_bonus = 0.0
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@@ -0,0 +1 @@
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uid://chbitntcvo2sp
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@@ -0,0 +1,23 @@
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extends ItemDef
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func _init() -> void:
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id = "wk_shotgun"
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name = "Schrotflinte"
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name_en = "Shotgun"
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desc = "Breite Salve — kurze Reichweite"
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desc_en = "Wide burst — short range"
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category = "WAFFENMODUL"
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category_en = "WEAPON MOD"
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icon = "▦"
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cost = 105
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rarity = 1
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effects = { "bullet_count": 2, "bullet_speed_mult": 0.40, "damage_mult": 0.80 }
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visual_pixels = [
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[5, -3, "mid"],
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[5, 0, "mid"],
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[5, 3, "mid"],
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[6, -3, "accent"],
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[6, 0, "accent"],
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[6, 3, "accent"],
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]
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hull_size_bonus = 0.0
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@@ -0,0 +1 @@
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uid://m4ec31l51x41
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@@ -0,0 +1,21 @@
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extends ItemDef
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func _init() -> void:
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id = "wk_sniper"
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name = "Präzisionswerfer"
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name_en = "Precision Rifle"
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desc = "Präzision + Reichweite — halbierte Kadenz"
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desc_en = "Precision + range — halved fire rate"
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category = "WAFFENMODUL"
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category_en = "WEAPON MOD"
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icon = "◎"
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cost = 115
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rarity = 1
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||||
effects = { "bullet_speed_mult": 1.30, "damage_mult": 1.18, "fire_rate_mult": 0.55 }
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visual_pixels = [
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[7, 0, "edge"],
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[8, 0, "dim"],
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[9, 0, "bright"],
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[10, 0, "nose"],
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]
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hull_size_bonus = 0.0
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@@ -0,0 +1 @@
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uid://dloo2irxpr0r4
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Block a user