Initial commit — Godot space roguelite source
- Touch controls: direct InputEventScreenTouch in shop_ui (bypass relay) - ItemDB: static preload list instead of DirAccess scan (export fix) - All 18 items with EN localisation (name_en, desc_en, category_en) - Ship playstyles: NOVA-1 shield, INFERNO ram, AURORA agile/tank - Quasar: SMBH visual, jet boost, merge, push, BH-eating - Atlas & UI text updated EN+DE Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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{
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"permissions": {
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"allow": [
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"mcp__godot-mcp-pro__validate_script",
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"mcp__godot-mcp-pro__get_editor_errors",
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"mcp__godot-mcp-pro__reload_project",
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"mcp__godot-mcp-pro__play_scene",
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"mcp__godot-mcp-pro__create_script",
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"mcp__godot-mcp-pro__get_project_info",
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"mcp__godot-mcp-pro__get_scene_tree",
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"mcp__godot-mcp-pro__read_script",
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"mcp__godot-mcp-pro__get_game_screenshot",
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"mcp__godot-mcp-pro__simulate_action",
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"mcp__godot-mcp-pro__execute_game_script",
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"mcp__godot-mcp-pro__stop_scene",
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"mcp__godot-mcp-pro__get_filesystem_tree",
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"mcp__godot-mcp-pro__get_scene_file_content",
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"mcp__godot-mcp-pro__get_input_actions",
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"mcp__godot-mcp-pro__execute_editor_script"
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]
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}
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}
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